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Devlog
Burrow of Evil
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Devlog
Documentation
October 16, 2022
by
ellipsis9
This section will explore how the game in its assessed state is different from how it was planned to be. The time constraints did prove to be more significant than imagined so the game did not get all...
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Week 6
October 16, 2022
by
ellipsis9
This is the last week of development before the game will be assessed. Naturally, I focused on making the current game fully playable for the markers. The most important thing was to create a tutorial...
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Week 5
October 09, 2022
by
ellipsis9
This is the second week before the game has to be submitted for marking! And, apparently, the perfect time to take a break according to my body. Regardless, I was still able to make some solid progres...
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Game Testing
October 04, 2022
by
ellipsis9
link to the feedback form: https://forms.gle/9tWu6TZ7ixgaYMfQ6 The feedback could be broken up into 3 types: people who are unhappy with the time they have to wait, people who are unhappy with how con...
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Week 4
October 02, 2022
by
ellipsis9
Week 4 did not go according to plan at all! But that doesn't mean it went bad. As I said in my last devlog, the first thing I did this week was finishing up on the minions. They are now fully function...
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week 3
September 25, 2022
by
ellipsis9
Week 3 went a bit slower than expected, but that was expected (even though not wanted). However, most of the planned work was done. Exactly what was done will be explored below but to sum it up: the g...
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Week 2
September 19, 2022
by
ellipsis9
Week 2 went more or less according to plan. I didn't end up creating boundaries for the camera yet but rather focused on making rooms functional. First, I focused on the feedback I got. The only feedb...
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Assignment 2
September 12, 2022
by
ellipsis9
Burrow of Evil The concept statement Burrow of Evil is a side-view game where you play as the awakened monster with the goal to gather other monsters around and create your own evil monster kingdom. H...
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Week 1 devlog
September 12, 2022
by
ellipsis9
The first thing that I decided to do was to create functioning rooms, as this is the basis of the game. I created a small system for how rooms work with 3 main parts. The first part of the system is t...
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